Mafia: The Old Country (2025)
PS5, Xbox Series X/S, PC
I worked as a contracted Mission Designer during the final year of development of Mafia: The Old Country, the latest entry in Hangar 13’s award-winning crime series.
Studio: Hangar 13 / 2K Czech
Engine: Unreal Engine 5
Team Size: 200+
Development Duration: 2024-2025
Role: Mission Designer
Key Contributions
- Mission Designer responsible for approximately one hour of tightly narrative-driven gameplay content.
- Owned implementation and balancing of combat encounters, stealth sections, and walk/ride-and-talk sequences.
- Created mission logic and event scripting using Unreal Blueprints.
- Collaborated with environment artists, cinematic artists, animators, programmers, and narrative designers to refine content through extensive director and playtest feedback.
- Fixed over 200 game-critical bugs in my mission leading up to launch.
